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	<title>CG Explorer &#187; rendering</title>
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	<description>CGI Animation and Visual Effects Movies Resources</description>
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		<title>Screen Space Ambient Occlusion: 3D Real-Time Flash Demo</title>
		<link>http://www.cgexplorer.com/2009/07/09/screen-space-ambient-occlusion-3d-real-time-flash-demo/</link>
		<comments>http://www.cgexplorer.com/2009/07/09/screen-space-ambient-occlusion-3d-real-time-flash-demo/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 08:04:27 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
				<category><![CDATA[Educational Resources]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[rendering]]></category>

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		<description><![CDATA[Screen Space Ambient Occlusion &#8211; wonderfl build flash online
An open-source online Flash 3D real-time flat-shaded rendering of a procedurally generated geometry.
Great new resource at http://wonderfl.net 
]]></description>
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		<title>Physical Dynamic Rendering, the Future of 3D Computer Graphics?</title>
		<link>http://www.cgexplorer.com/2009/02/11/physical-dynamic-rendering-the-future-of-3d-computer-graphics/</link>
		<comments>http://www.cgexplorer.com/2009/02/11/physical-dynamic-rendering-the-future-of-3d-computer-graphics/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 11:58:48 +0000</pubDate>
		<dc:creator>Daniele Chiomenti</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[rendering]]></category>
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		<category><![CDATA[technology]]></category>

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		<description><![CDATA[The Claytronics Project introduces a technology under research, based on collective intelligence of nanorobots, cooperating in swarms, able to join and take shapes to physically represent any object you can imagine.]]></description>
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		<title>Computer Graphics reference and tutorials for Renderman, Maya, Houdini and other 3D software tools</title>
		<link>http://www.cgexplorer.com/2005/12/28/cg-reference-tutorials-fundza/</link>
		<comments>http://www.cgexplorer.com/2005/12/28/cg-reference-tutorials-fundza/#comments</comments>
		<pubDate>Wed, 28 Dec 2005 14:04:06 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
				<category><![CDATA[Educational Resources]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[alias maya]]></category>
		<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[pixar animation studios]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[renderman]]></category>
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		<category><![CDATA[scripting]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[technical directors]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[tutorials]]></category>

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		<description><![CDATA[Malcolm Kesson, CG technical director publishes a useful and rich set of resources and tutorials for Pixar Renderman software.]]></description>
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		<title>Procedural shaders plug-ins for Softimage XSI and 3D Studio Max</title>
		<link>http://www.cgexplorer.com/2005/06/11/procedural-shaders-plug-ins-for-softimage-xsi-and-3d-studio-max/</link>
		<comments>http://www.cgexplorer.com/2005/06/11/procedural-shaders-plug-ins-for-softimage-xsi-and-3d-studio-max/#comments</comments>
		<pubDate>Sat, 11 Jun 2005 17:08:22 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[plug ins]]></category>
		<category><![CDATA[procedural textures]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[softimage xsi]]></category>

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		<description><![CDATA[muhHair &#8211; A new hair shader for XSI 4.0.
diffusion &#8211; A very versatile sub surface scattering shader.
deriver &#8211; A simple passthrough shader to enable anisotropic effects on polygon objects.
mix_8vectors &#8211; A simple and quick vector mixer node that allows to easily blend bump mapping vectors together.
diffraction &#8211; The diffraction shader is a refraction replacement for [...]]]></description>
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		<title>RenderMan 12.5, new version released by Pixar Animation Studios</title>
		<link>http://www.cgexplorer.com/2005/06/02/renderman-125-new-version-released-by-pixar-animation-studios/</link>
		<comments>http://www.cgexplorer.com/2005/06/02/renderman-125-new-version-released-by-pixar-animation-studios/#comments</comments>
		<pubDate>Thu, 02 Jun 2005 06:16:22 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[3d software]]></category>
		<category><![CDATA[graphic software]]></category>
		<category><![CDATA[pixar animation studios]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[renderman]]></category>

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EMERYVILLE, CA – (May 2nd, 2005)  Responding to the rapidly increasing performance demands of cinematic quality imagery, Pixar Animation Studios (Nasdaq: PIXR) today announced the release of version 12.5 of its award winning RenderMan Pro Server software. In this release, RenderMan ray-tracing speed has been optimized to unprecedented levels, lengthening its industry lead as [...]]]></description>
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