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Articles Tagged ‘rendering’

Screen Space Ambient Occlusion: 3D Real-Time Flash Demo

Screen Space Ambient Occlusion – wonderfl build flash online An open-source online Flash 3D real-time flat-shaded rendering of a procedurally generated geometry. Great new resource at http://wonderfl.net 7 people like this post. Like Unlike


Physical Dynamic Rendering, the Future of 3D Computer Graphics?

Physical Dynamic Rendering, the Future of 3D Computer Graphics?

The Claytronics Project introduces a technology under research, based on collective intelligence of nanorobots, cooperating in swarms, able to join and take shapes to physically represent any object you can imagine.


Computer Graphics reference and tutorials for Renderman, Maya, Houdini and other 3D software tools

Computer Graphics reference and tutorials for Renderman, Maya, Houdini and other 3D software tools

Malcolm Kesson, CG technical director publishes a useful and rich set of resources and tutorials for Pixar Renderman software.


Procedural shaders plug-ins for Softimage XSI and 3D Studio Max

muhHair – A new hair shader for XSI 4.0. diffusion – A very versatile sub surface scattering shader. deriver – A simple passthrough shader to enable anisotropic effects on polygon objects. mix_8vectors – A simple and quick vector mixer node that allows to easily blend bump mapping vectors together. diffraction – The diffraction shader is […]


RenderMan 12.5, new version released by Pixar Animation Studios

EMERYVILLE, CA – (May 2nd, 2005) Responding to the rapidly increasing performance demands of cinematic quality imagery, Pixar Animation Studios (Nasdaq: PIXR) today announced the release of version 12.5 of its award winning RenderMan Pro Server software. In this release, RenderMan ray-tracing speed has been optimized to unprecedented levels, lengthening its industry lead as the […]