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The Claytronics Project introduces a technology under research, based on collective intelligence of nanorobots, cooperating in swarms, able to join and take shapes to physically represent any object you can imagine.
Malcolm Kesson, CG technical director publishes a useful and rich set of resources and tutorials for Pixar Renderman software.
muhHair – A new hair shader for XSI 4.0. diffusion – A very versatile sub surface scattering shader. deriver – A simple passthrough shader to enable anisotropic effects on polygon objects. mix_8vectors – A simple and quick vector mixer node that allows to easily blend bump mapping vectors together. diffraction – The diffraction shader is […]
EMERYVILLE, CA – (May 2nd, 2005) Responding to the rapidly increasing performance demands of cinematic quality imagery, Pixar Animation Studios (Nasdaq: PIXR) today announced the release of version 12.5 of its award winning RenderMan Pro Server software. In this release, RenderMan ray-tracing speed has been optimized to unprecedented levels, lengthening its industry lead as the […]