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		<title>3Ds Max Hard Surface Essentials by Grant Warwick (Free 3DS Max Modeling Video Tutorial)</title>
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		<pubDate>Tue, 20 Apr 2010 16:59:05 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
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		<description><![CDATA[Follow this 90 minute long online 3D modeling tutorial where the author shows different techniques to model hard surfaces with 3DS Max.]]></description>
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		<title>Concept Art Tutorial: Gears of War Creature Design</title>
		<link>http://www.cgexplorer.com/2009/06/11/concept-art-tutorial-gnomon/</link>
		<comments>http://www.cgexplorer.com/2009/06/11/concept-art-tutorial-gnomon/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 07:30:20 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
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		<description><![CDATA[James Hawkins, Senior Concept Artist at Epic Games, demonstrates his production techniques for an in-game creature from the Gears of War videogame series. Training for artists.]]></description>
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		<title>CG Tutorial: Gnomon Hard Surface Texturing and Shading with Neil Blevins</title>
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		<pubDate>Mon, 08 Jun 2009 14:41:32 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
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		<description><![CDATA[DVD Video Tutorial about texturing, texture painting and shading with 3DS Max and Photoshop announced by The Gnomon Workshop and authored by Neil Blevins]]></description>
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		<title>3D CG Lighting Challenges by Jeremy Birn of Pixar on CG Society</title>
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		<comments>http://www.cgexplorer.com/2009/06/07/3d-cg-lighting-challenges-by-jeremy-birn-of-pixar-on-cg-society/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 07:00:55 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[lighting]]></category>
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		<category><![CDATA[maya]]></category>
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		<description><![CDATA[Practice Digital Lighting with Jeremy Birn's Lighting Challenges which reached the 19th round on CG Society Forums. ]]></description>
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		<title>Procedural shaders plug-ins for Softimage XSI and 3D Studio Max</title>
		<link>http://www.cgexplorer.com/2005/06/11/procedural-shaders-plug-ins-for-softimage-xsi-and-3d-studio-max/</link>
		<comments>http://www.cgexplorer.com/2005/06/11/procedural-shaders-plug-ins-for-softimage-xsi-and-3d-studio-max/#comments</comments>
		<pubDate>Sat, 11 Jun 2005 17:08:22 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
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		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[plug ins]]></category>
		<category><![CDATA[procedural textures]]></category>
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		<description><![CDATA[muhHair &#8211; A new hair shader for XSI 4.0.
diffusion &#8211; A very versatile sub surface scattering shader.
deriver &#8211; A simple passthrough shader to enable anisotropic effects on polygon objects.
mix_8vectors &#8211; A simple and quick vector mixer node that allows to easily blend bump mapping vectors together.
diffraction &#8211; The diffraction shader is a refraction replacement for [...]]]></description>
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