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	<title>CG Explorer &#187; 3d lighting</title>
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		<title>Half-life 2 in real life with HDR rendering</title>
		<link>http://www.cgexplorer.com/2005/05/31/half-life-2-in-real-life-with-hdr-rendering/</link>
		<comments>http://www.cgexplorer.com/2005/05/31/half-life-2-in-real-life-with-hdr-rendering/#comments</comments>
		<pubDate>Tue, 31 May 2005 07:00:26 +0000</pubDate>
		<dc:creator>Massimo Curatella</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d lighting]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[half life]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[video games]]></category>

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This is called HDR Lighting, and anyone with a camera and a relativly fast computer can make this.

All you need is:
A digital camera
A reflective sphere (which you see in a few photos) to capture the lighting of the real-life scene which you want to composite your model into.
A small program called HDRShop.
Big program called 3D [...]]]></description>
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