| View Conference 8. |
| http://www.viewconference.it/ |
There are big challenges and little challenges in computer graphics. The big challenges are the ones that change our world, and that we remember for the rest of our lives. Who can forget the first time they saw a believable CG character, or environment, or major new effect? But who can remember the 100th or 1000th time they saw the same thing? This talk looks back on some of the big moments in computer graphics of the last 25 years, reflects on how things that seem amazing and impossible become commonplace, then, with the help of videos of current cutting edge work, looks ahead to the big, world-changing creative opportunities in real time, interactive computer animation for games.
Senior Vice President, Chief Visual & Technical Officer
Electronic Arts
As Senior Vice-President, Chief Visual and Technical Officer of Electronic Arts, Glenn Entis is responsible for leading EA’s worldwide community of over 3000 talented artists and engineers.
Prior to EA, Glenn was CEO of DreamWorks Interactive, where he worked closely with Steven Spielberg and Jeffrey Katzenberg, and oversaw the development of the first titles in the Medal of Honor series. He joined EA when EA acquired DreamWorks Interactive in 2000.
Prior to joining DreamWorks in 1995, Glenn co-founded the pioneering animation studio Pacific Data Images (now part of DreamWorks Animation). During his twelve years at PDI, Glenn wrote software, animated, produced, and held key management positions as the company grew. In 1998 he received Scientific and Technical Award from the Academy of Motion Picture Arts and Sciences for his work at PDI.
VIEW Conference 8
http://www.viewconference.it/