Diego Garcia
Pipeline Engineer at Blur Studios (2006)
Self taught CG specialist (started with Commodore Vic-20 like many of us) born in Spain, raised by modeling 3D objects and developing tools for REM Infografica. He developed a skill for CG pipelines working on videogames in UK. Eventually he reached Blur Studios in the role of Pipeline and Tools developer.
My job as Pipeline Engineer at Blur consists of improving the overall performance of the production, design, implementation and development of tools to enhance the existing capabilities of the studio. Also, as tool developer, I'm responsible for the creation of core libraries common to many of our tools, and to assist and solve the artists production problems and daily issues as they arise. (
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