CG Tutorial: Gnomon Hard Surface Texturing and Shading with Neil Blevins
The Gnomon Workshop will release on the 1st of July 2009 a new title on Texturing and Shading.
In this 2 DVD set, Neil Blevins ,CG Artist and Technical Director at Pixar Animation Studios, introduces his pipeline for shading and texturing hard surface models. The pipeline can be used for any high-resolution models, such as models for photorealistic digital visual effects work, animated feature films, ride films or videogame cinematics. In the discussed topics: reference gathering, how to make a visual details list, and common shaders; outlines of the major methods for placing patterns on the surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation, and hand painting.
The lecture is broken up with practical demonstrations in Adobe Photoshop and 3D Studio Max using the Scanline, Brazil and Mental Ray renderers, and stresses how the theory can be applicable to your 3d application and renderer of choice. The theory and pipeline explained in this first part is used to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil.
With a focus on texturing thousands of objects fast and efficiently and theory that is useful in any 3d software or renderer, this intermediate level course is sure to add many new tricks to your personal arsenal.
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