CG Explorer Home
home · guide · archive · subscribe · about · links · contact

CG Artist Interview: Davide Pesare, CG Software Engineer at Pixar Animation Studios

Pages: 1 2 3 4 5 6 7 8

Davide Pesare, Research and Development for Computer Graphics at Pixar Animation Studios

Davide Pesare is a young and brilliant software engineer specialized in Computer Graphics for the Visual Effects and Animation fields in the Film Industry. He worked as a Shader Writer, Lighting Technical Director, Software Tools Developer, Digital Artist, Research and Development Scientist and now arrived at Pixar Animation Studios in the R & D Department.

He worked at the Oscar-winning  Happy Feet and collaborated to popular movies as ‘300′, ‘Harry Potter and the Order of the Phoenix’, ‘Sweeney Todd’, ‘The Chronicles of Narnia: Prince Caspian’ and the more recent ‘Knowing’ and ‘Australia’ while he just completed ‘Harry Potter and the Half-Blood Prince’ and his assignment on the announced movie: ‘Guardians of Ga’Hoole’ (Warner Bros). Now he is working to the upcoming films ‘Toy Story 3′ (Pixar)


Natural:Shaders. Earth, rocks, magma and sand rendering examples made with the Procedural Shaders developed by Davide Pesare and RebelThink. Copyright 2004 RebelThink. All Rights Reserved.

Natural:Shaders. Earth, rocks, magma and sand rendering examples made with the Procedural Shaders developed by Davide Pesare and RebelThink. Copyright 2004 RebelThink. All Rights Reserved.

CG Explorer interviews Davide Pesare, CG Technical Artist at Pixar Animation Studios.

Massimo Curatella for CG Explorer: How did you start with a passion in making pictures?

(Davide Pesare): When I was a kid, I loved drawing. Like many children, I fed my fantasy with novels, illustrated books, videogames and comics. I especially loved drawing my own characters, I created so many, with intertwined stories of dragons, heroes and indescribable evil guys. In the years, together with me, the characters grew and developed. Eventually I decided that my dream in life was to bring to other people the feeling and the dreams I had had, by telling stories. Interestingly, at that time I thought it was going to be through comics. I grew up, and a very strict Italian high school took away most of my time and imagination with maths, Latin and literature. By the end of it, I had almost stopped drawing and felt a huge void inside. I was 19, I knew a lot of theoretical and often useless things, I was very good at maths and physics, I had the top marks of my institute, and I could do absolutely nothing in life. At least nothing well enough to be worth mentioning. I wanted to be a lot of things, but the only thing I was confident in and I liked enough to study was the computer. So I started a bachelor course in Computer Science.

Next page: First Approach to Computer Graphics 3D

6 people like this post.

Popularity: 16%

Insert your email to get updates:
Pages: 1 2 3 4 5 6 7 8

Leave a Reply


Subscribe in a reader
Enter your Email